There is a spoiler flair button and spoiler button for marking posts. Please use spoiler tags in line with the subreddit policy and not for other reasons such as a reveal for the punchlines of jokes. Please respect the subreddit spoiler policy by not getting ahead of the subreddit in your discussion or pouring scorn on people who are naturally talking about an aired episode in line with the subreddit's schedule. Accordingly, the whole subreddit should be treated as a spoiler if you have not caught up on the latest broadcast. This schedule may not always match your timezone or method of watching. ☠️ Stating the results of matches ahead of time is prohibited anywhere on the subreddit (even if you have deduced an outcome from public information).Īn episode discussion thread is posted on this subreddit coinciding with the airing of a new episode. Fight Cards for the next episode are not regarded as spoilers. ⚠️ Details of future episodes (gleaned from official teaser and other promotional material) should be tagged as spoilers and not revealed in titles. ❌ Unofficial leaks and inside information is prohibited Beware that until the end of the weekend (Monday 12am PT), all new threads discussing the most recent episode need to be appropriately spoiler-flaired and have a non-revealing title. ✔️ Open discussion of aired episodes is encouraged. This can include robot combat, bot building, current TV Shows and anything else of interest to the community. Submissions can be anything from the world of competitive robotics. Websites and Social Media - (Team news, build updates, battle & damage reports) Submissions r/battlebots robot combat wiki Official Team Links If you're particularly good at driving flippers, try and bait Hypershock near an instant-win condition and throw it out of the arena, into the pit, or whatever else that win condition may be.List of Robot Combat events around the world As for the wedge, dodge, weave, and pray that whatever you're using is enough to tear it off. As for weapon weaknesses, Hypershock's top plates can be taken off by vertical spinners or well placed hammer strikes. With any luck, your charge will land a side-on attack with your leading wedge on Hypershock's front wheel and Hypershock will flip itself because it was going too fast. If you can, try and bait a charge with one of your own. Just like the real thing, Hypershock can also flip itself over if one of its charges is disrupted by a wedge to the side. If you know how to juke, you can use this against Hypershock by baiting them to charge into a hazard or out of the arena if you happen to be fighting on a sumo ring. ![]() No kitbashes have been made with this yet, but the top kitbashers will figure something out eventually. Hypershock is one of the fastest Hexbugs on record. The Hexbug Hypershock is an official product by Hexbug, released alongside Rusty. (Disclaimer: Use this tactic with caution as you might just throw yourself out of the arena instead if the walls are short enough.) Hypershock is also invertible, so you might be able to self right using your spinner on the wall or even the wall alone if it is tall enough. ![]() This spinner can be used to flip your opponents when combined with a box rush. Along with the fastest drive, Hypershock also boasts the most powerful vertical spinner of the stock Hexbugs. You can use this to your advantage by running literal circles around your opponent. Hypershock is one of, if not the, fastest Hexbug in the entire Hexbug Battlebots line, so you WILL need to practice if you intend to main Hypershock or a future Hypershock kitbash. Disclaimer: Using beefy AAA batteries or a LiPo upgrade is actually discouraged for Hypershock because several kitbashers have found out the hard way that this actually completely kills the Hexbug control board over time due to handling too much power at once.The Hexbug Hypershock is an official product by Hexbug, released alongside Rusty.
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